Land of Opportunity +10.00 Global Settler Increase Tolerance +25.0% Religious Unity Ambition Optimism -0.05 Monthly War Exhaustion +10.0% Institution Spread +10.00% Merchant Estate monthly loyalty Indirect Rule -10 Years of Separatism Overseas Exploration +50.0% Colonial Range As a nation developstechnologically, it unlocks the ability to gain additionalidea groups. Defensive Mentality -10.0% Fort Maintenance +20.0% Fort Defense Ideas Europa Universalis IV is a grand strategy wargame developed by Paradox Development Studio and published by Paradox Interactive. Bayonet Leaders +1.00 Land Leader Shock When you are done, you can click the 'Update URL' button to refresh the URL so you can share your idea set as you planned it! Free Colonies -25.0% Expel Minorities Cost When you're ready to create one of your own, check out this handy guide to help get started. Military Education -1.0% Yearly Army Tradition Decay Humanist Tolerance +2.00 Tolerance of Heathens Ambition Administrative power is required to unlock ideas within these groups. Ships can repair in coastal sea zones. Volunteer Army May Recruit Female Generals +5.0% Discipline Economic Ideas Bureaucracy +10% National tax modifierOrganized Construction -10% Build cost -25% Construction timeNational Bank +0,1 Yearly inflation reductionDebt and Loans -1 Interest per annumCentralization -5% Monthly autonomy changeNationalistic Enthusiasm -10% Land maintenance modifierSmithian Economics +10% Production efficiencyBonus: -20% Development cost Innovative Ideas Innovative Ideas have gained some very strong abilities. You need more states. Noble Soldiers +1 Diplomatic Relations Take your favorite fandoms with you and never miss a beat. This group is a very nice choice for colonizers now without falling too far behind in military might, providing some military policies as well as a good combination of colonial ones. Diplomatic Ideas Merchant Admirals -1.0% Yearly Navy Tradition Decay Postal Service -25.0% Envoy Travel Time They are rather weak in vanilla, so they gain core creation, more states, manpower and a reduced cost for war taxes while keeping most of their useful vanilla perks. Viceroys +10.0% Global Tariffs -20.0% Envoy Travel Time -10.0% Core-Creation Cost. Capitalist Economy +1 Merchants +10.0% Global Trade Power It is now compatible, offering some military and more useful diplomatic bonuses that before. Still a very nice option if you really want to rely on trade income. r/eu4. +10.0% Global Tariffs -20.0% Envoy Travel Time, +100.0% Naval Tradition from Protecting Trade, +10.0% Global Ship Repair -10.0% Sailor Maintenance, +1 Leader(s) without Upkeep -25.0% Admiral Cost, +50.0% Blockade Efficiency +25.0% Privateer Efficiency, Military power is required to unlock ideas within these groups. Military Drill +15.0% Morale of Armies Rank 1,056 of 43,258. Can Fabricate Claim Overseas in Colonial Regions Integrated Elites -25.0% Diplomatic Annexation Cost Advisors +1 Possible Advisors The goods produced modifier should be mentioned there. It's hard to plan national ideas out of the blue because costs are not consistent, and are modified by the number of ideas you have on a particular area and the idea level. Quest for the New World Allows recruitment of explorers & conquistadors. Good to boost up your economy, interest, build and development bonuses. Efficient Spies +50.0% Spy Network Construction -10.0% Advisor Costs Ideas When the final national idea is unlocked, the national ambition is also unlocked. Ecumenism +2.00 Tolerance of Heretics I have never used Corel Video Studio Pro and, for that matter, I hadn't even heard of it prior to this question despite being familiar with Corel products in general, however a quick look at the table of contents of the documentation does not seem to indicate that there is a way to nest projects. Ambition Oak Forests for Ships +20.0% Heavy Ship Combat +1 Possible Advisors, +2.00 Tolerance of Heretics +2.00 Tolerance of Heathens, +40.0% Female Advisor Chance +1 Diplomatic Relations, -1.00 National Unrest +1.00 Yearly Republican Tradition, +1.00 Diplomatic Reputation +2 Max Promoted Cultures, May Recruit Female Generals +5.0% Discipline, -10.0% Idea Cost -20.0% Diplomatic Technology Cost, Military power is required to unlock ideas within these groups. Influence Ideas Tribute System +10% Trade efficiencyFlexible Negotiation -20% Province war score cost +5 Liberty desire in subjectsIntegrated Elites +1 Yearly absolutism -25% Diplomatic annexation costState Propaganda -25% Aggressive expansion impactDiplomatic Influence +2 Diplomatic reputationPostal Service +2 Diplomatic relationsMarcher Lords +25% Land force limit modifierBonus: -50% Unjustified demands Dynastic (former: Diplomatic) Ideas The old diplomatic ideas were renamed to dynastic ideas. Diplomatic Influence +2.00 Diplomatic Reputation Foreign Embassies +1 Diplomats +1 Leader(s) without Upkeep, +15.0% National Tax Modifier +0.10 Yearly Inflation Reduction, +10.0% Morale of Armies +20.0% Fort Defense, +20.0% Production Efficiency +10.0% Goods Produced Modifier, +20.0% National Manpower Modifier +20.0% Land Force Limit Modifier, Diplomatic power is required to unlock ideas within these groups. Tolerance +1.00 Tolerance of Heathens Factories -50.0% Fort Maintenance on border with rival -20.0% Center of Trade Upgrade Cost Audit Checks -0.10 Yearly Corruption It never appears within the timeline and will only appear either by revolt or being formed by country with Assyrian as a primary culture. You cannot pick this idea group when you already picked centralism ideas. This idea group cannot be picked when you have decentralism Ideas picked. Administrative power is required to unlock ideas within these groups. Fun and Balance for EU4 1.11.4 and Extended Timeline (0.12.3 version) - Download. +5.0% Discipline, +0.50 Yearly Army Tradition +1.00 Land Leader Fire, -10.0% Recruitment Time -10.0% Regiment Costs, -15.0% Core-Creation Cost -15.0% Culture Conversion Cost, +20.0% Manpower Recovery Speed -20.0% Cost of Reducing War Exhaustion, Can Fabricate Claim Overseas in Trade Company Regions, Lowered impact on stability from diplomatic actions. 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